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Mount And Blade Warband Defecting Lords

Mount And Blade Warband Defecting Lords Rating: 5,5/10 1718 votes

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Features in Mount & Blade: Warband. Attack enemy lords and bandits to get started. Help lords battle an enemy faction as a mercenary. Become king or queen of all of Calradia.

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  3. Mount And Blade Warband Recruiting Lords Cheat

Castles might be easier to defend, but that depends on the castle layout as each castle is different. The downside to castles is that they need to be garrisoned like cities but they don’t earn anywhere near enough money to pay for that garrison. I always take a city first, you can’t win a war if you can’t pay your troops.As for how you raise an army quickly, the first thing you should do is build up your reputation in nearby villages. Once you hit 20-30 reputation you get offered a lot more recruits than you do at 0 rep. The second is to level up the trainer skill, both on yourself and on your companions as it’s a skill where everyone contributes.For a ballpark figure I’d say 300 should do it but it depends.

Remember quality is just as important as quantity. You need knights or high-tier infantry manning the battlements if you want to hold the enemy at the walls. DeepT:Ok, but which kingdom should I eventually join? What characteristics should it have? Or should I stay merc as long as possible? Its strange now, no one has offered me another merc contract from another kingdom.There’s nothing wrong with staying a mercenary, though you may have more fun going bandit.

However, there’s no benefits to staying a merc, and going bandit makes a lot of things more difficult (but also tonnes more fun IMO).If you want to join a kingdom, there’s basically two considerations: Do you prefer that nation’s troops? And if the nation is in the middle of the map or surrounded on all sides, are you prepared to fight multiple simultaneous wars?If you can answer yes to the first or both questions, you should probably join.

I already joined a kingdom and the king gave me a city and a castle. I have not played much since I got them, I was wondering about how to get a lot of trained troops fast since the castle has almost no defenders.It would seem there isn’t a way beyond the old recruit and train people and hope I do not get attacked in the mean time. I was wondering if there was a fast way since when I defeat some NPC Lord and his army, he shows up a few days later will a full army again. I was thinking the AI either was cheating or had some other way of replenishing his troops quickly.Eventually I do want to try my own kingdom, but I think I am a long way from that. I heard I need a lot of lords who have at least a 50+ rating to me so they might defect and join my kingdom.I have seen NPC lords defect to other kingdoms and they take their cities and towns with them.

Is that an option for me, the player? Can I just start the kingdom of Sunshine, and instantly own my castle and city? The fast way to train and recruit is to build up relations with villages so they’ll give you more recruits and have lots of trainer skills. Building up relationships is best done by doing every village quest you can in your chosen recruitment area and refusing any rewards when offered but it can take a lot of time, particularly in vanilla M&B as any given quest is only offered once every 5-10 days or so.The second way to quickly fill your ranks is to defeat enemy parties or take enemy castles and free their prisoners. This way you can instantly get high-level troops but you have to fight for them.

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Papageno:I read somewhere that for “in absentia” castle defense (where you’re not part of it), it’s actually fine to fill your castle with lots of 2nd-level troops.The auto-battle calculation does weigh quality but yeah, if you’re not planning on fighting the battles then cheaper troops en masse are a good bet. But, you need a lot more of them. Fighting a siege defense with high-level troops defending the wall while you’re sitting with a ranged weapon and sniping enemies can see you turn away 5-1 odds if the circumstances are right. Also a lot of the Mods say they are compatible for the previous versions, are they safe to use with this new version?I had a companion quit because he didn’t like my other companions. Is there any way to recover him?

Also what can I do about inter-party conflicts?I had asked this before, but no one answered, perhaps no one knows; But I ask one more time just in case someone might know. What is the advantage of castles? IE: Why do I want to own one? The provide nothing and seem to be nothing but money-sinks for garrisoned troops.

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Castles are for taking over territory - which is what you want to do if you want your faction to rule the world.Companion-wise, you will need to select and find some that match each other more or less. Some are bloodstealing thugs who don’t mind killing things, others are of a more noble standing.

The two types cant stand each other, and all companions have an opposite and someone they really like.Part of the game is to find out who’s who and who to whom.As for mods - check the individual mods in their subforums, but mostly there is a reason they state the version number they are used for. Companions that leave end up in a tavern somewhere and you can recruit them again. But they’ll leave again eventually if you haven’t addressed their complaints.Once you’re an independent king castles are good because you can give them out as fiefs. This means that the ai lord now owning the castle will garrison it (any troops you leave there are transferred to him btw)and he’ll also act on his own, riding around the map with an army.

By giving him a castle instead of a village you get rid of a money sink and get an army in return. If you give him a village you still get an army but you lose income.You can give fiefs both to companions and to ai lords but the moment you give a fief to a companion they stop being your companion, which usually isn’t what you’ve want since you’ve levelled them up for hours and chosen their skills to match your warband. A good solution to the companions-leaving problem is to give the people leaving a fief. The people in your party will no longer complain about them or vice versa and it’s usually easier to get a spare companion than it is to recruit an ai lord.The AI does not obey the same rules as you do with regards to recruiting or income, they’ll automatically recieve troops at a steady rate determined, as far as I can tell, by the wealth of their fiefs. A lord with just one village will have a harder time recruiting new troops to fill up his warband than a lord with three villages and a castle. This is also why it’s good to raid enemy villages as it cuts down on ai lords’ income which in turn means they’ll have less troops to fight you with. I am not doing the king thing yet.

I think it will be a long time before I do that. I heard you need a lot of lords to have high faction with you in order to join you. I do not want to give up my companions, their skills are too useful.At what point in a game do you think is a good place to start your own kingdom? The kingdom I am belonging to, Swadia is taking a lot of territory, but also losing it because other lords keep defecting to other factions.BTW when garrisoning my troops in my city, I can’t change the order they are in. Does the order not matter and will it be smart to put the heavy infantry before archers or is it going to be a random mix? Like I said, pick up companions that don’t actually want to be in your party and make them lords before they leave. You can’t have everyone in your party so the ones you’re not using make for convenient lords.When garrisoning troops in a city or a castle newly added troops types always end up at the bottom.

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The only way to move them up is to take out all troops in a slot above them. So if you want to have your garrison in a specific order, which you definitely should since the troops at the top are the first in battle and should be all your highest-tier troops, then you might need to do a lot of back-and-forth shuffling of troops.

I’m annoyed the devs haven’t fixed this yet but there’s no easy workaround.

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I picked up Warband a few days ago after having had the original for a few months, and things are starting to get heavy. I've got my own faction now, the Calradian Dominion, with a city, a castle and a couple of villages stuck between the Sarranids and the Rhodoks. They're both at war with me, along with the Nords for some reason, and there's a Sarranid castle bang in the middle of my territory, with too many troops for me to take (200+, I grabbed the city and castle after they'd already been taken a few time by other armies and had less than 50 each). Fortunately, the Sarranids have been beaten bloody by every other faction so they're hardly a threat and I've been able to drive of the Rhodoks pretty well so far. My only problem is keeping up a steady supply of troops; I've got enough for myself, but my garrisons are tiny, just enough to hold off an army for a little while until I ride to the rescue. The problem being that having to be available to ride to the rescue makes it a bit tricky to do anything.So, anyone else playing Warband at the moment?

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Experiences or advice to share? If you want to deal with castles then you'll want Nord infantry, which can dice anything on foot. I'm not sure on the stats but I think Mamlukes are comparable to Knights.

A good way to get either if you're not playing as the faction is either capture their villages (which gives you that kind of peasant) or attack lords who have captives of that type and recruit them after the battle. You can easily maintain an army of only top-tier troops that way. Riding around with a contingent of 40 Mamlukes was enough to devastate armies many times my size with minimal casualties. I just started playing this game after getting it as a Christmas present.My only character so far is a mercenary for the Nords, though the page with renown and honor says I'm a lord.Any general tips for a noobie?Some of the troubles I'm facing include larger garrisons chasing me down and capturing me repeatedly, causing me to lose hard earned cash and in the latest case even took my armor and shield.Also, what's the quickest way to get a village/town/castle under your control? Right now my character is level 10 with about 200 renown. The Nord King is being held prisoner in an enemy castle, but I'm guessing I gotta talk to him about it? Tips: get a fast horse and ride around the enemy in circles slashing and any who break away from the pack.

To get a fief, either impress your monarch or capture one yourself (or impress your monarch by capturing one yourself). On being captured. Well, 'don't lose' is the only advice I can really give. Generally if you kill more of them than they kill of you, and you still have allied troops remaining when you're knocked out, it gives you the option of leaving and running.Well, I nabbed that Sarranid castle that was annoying meand now my only problem is gigantic ravening hordes of nobles coming on from all sides. I've taken to releasing Rhodok nobles instead of ransoming them in hopes of getting one to like me enough to defect, but it's not going well. On the upside, by 80 man force is reliable against 250 man noble hordes, probably due to them having realistic infantry/cavalry ratios and me having a giant mob of mamlukes that thirst for blood. I'll probably start training up archers now instead of more cavalry, so hopefully my poor bloody castles can stand on their own.

I love Warband but it misses 2 things: better infantry combat and a feeling of accomplishment. For me it always was, like 'Oh, cool I have, with much courting and against the hatred of other suitors, acquired a beautiful bride. Now she just stands around at my castle and says hi.

Oh, I have recieved an own castle and village. Now it just gets raided while I'm on duty somewhere else and gives me nothing but trouble. Oh I have gotten someone on their previously ursurped throne. Wow, they treat me like any bastard vasall. Oh, I've managed to get an army of many highly upgraded elite soldiers.

Now I can't pay them. Oh, I've become king of everywhere.