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No More Room In Hell Realism Mode

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Oct 31, 2011  No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.

(Battlefield 2)Nearly every part of Battlefield 2 that has the capacity to be tweaked has been here; ballistics reconfigured to reflect real-life damage, deviation and bullet drop. But, though the rallying call for this wildly successful mod might have been realism, that’s really a misnomer – it’s a community fixated on teamwork and cooperation that makes Project Reality so vital.(Dark Souls)Dark Souls: Prepare to Die, as it was named by the time it reached PC, was a mess. From Software, bless them, had never worked beyond the consoles before. They did their best for the release – and luckily for us, Durante took up the torch afterwards. His mod tackles restrictive resolution and framerate limits, and allows UI-scaling to better fit high-res monitors. DSFIX is also a platform, providing a structure for other modders to replace textures.

Lovely stuff.(Knights of the Old Republic 2)Stoney and Zbyl2 were among KOTOR 2’s early detractors. Obsidian’s sequel was inspired, yes – but it simply wasn’t finished. “Well,” said its defenders. “Stop your moaning and finish it yourself”. So they did: recruiting a team and setting about squashing the bugs in Chris Avellone’s anti-jedi journey through the galaxies.

More than that, the mod dusted down ideas found in the game’s code – including a ditched organisation and the entire droid planet of M4-78 – for meatbags like us to enjoy.Another exponent of the proud fan tradition of fixing wonderful western RPGs rushed to release by their publishers, Bloodlines’ unofficial patch represents 10 years of post-release support. Most of it’s been led by analytical chemist Werner Spahl, who has not only cleaned up glitches but dredged up half-finished quests, weapons and characters – eventually reinstating whole levels and recruiting fellow fans to record new voices. The game has been so utterly transformed under his direction that there are now two versions of the patch available: a basic version that sorts technical issues, and a ‘plus’ mod.(Half-Life 2)It’s a simple idea with obvious appeal: Half-Life 1 in the Source engine.

Nearly a decade, a couple of Vapourware Of The Year awards and a mammoth effort from a 40-man team later, the mod was released as a standalone download. It’s still missing the game’s closing chapters on Xen, but if you can live without the giant baby boss fight you’ll find lots to love in this expanded, more detailed rendering of Gordon’s old workplace.(Arma 2: Operation Arrowhead)There’s a best-selling, standalone game available now, of course, but there’s a compelling argument to be made that the Arma mod remains the most complete version yet. Buy the fairly cheap Combined Operations package on Steam, and you’ll gain access to the quintessential multiplayer survival game: predicated on the tango of trust and suspicion danced by real human beings in a virtual post-Soviet state.(Doom 3)We waited a long time for a fourth Thief sequel. The Dark Mod was one of the more successful fan efforts made to plug that gap – an effort to twist the shadowy Doom 3 engine into something resembling Looking Glass’ minimalist stealth sim. Download the 2GB base package, and you’ll have the swag bag ready to carry a growing haul of ingenious fan missions.(Warcraft III: The Frozen Throne)The world-conquering, sport-redefining MOBA genre began as a custom scenario for one Blizzard RTS, Warcraft III, based on the ‘Aeon of Strife’ map of another, StarCraft. The precepts of the sequel can be found fully-formed here: the creeps, the levelling, the equipment and the Ancients.

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Even since taking up residency at Valve, former modder IceFrog has found time to update the original – and some would say definitive – take on the idea.Paradox may be hesitant about pairing up with HBO for the grand strategy Game of Thrones adaptation they were born to make, but their community has long since filled the throne. This full conversion nudges the Swedish game of diplomacy and death, murder and marriage the short distance required to fit snugly within George Ah-Rah’s universe. The map covers Westeros in the west to Qarth in the east, and a period stretching 300 years from Aegon’s Conquest to the time of Martin’s fourth book, A Feast for Crows.When Avalanche confirmed before Christmas that there would be no Just Cause 3 multiplayer at launch, a sizeable portion of PC gaming’s population sighed.

They’d learned that Just Cause’s capacity for propane-propelled antics was only multiplied with friends. After a year of beta tests, the mod is now enjoying a relatively stable life on Steam – even when buses towed by jets are hurtling over the mountains.(XCOM: Enemy Within)A longer, harder, and more gruelling variant on the fight for humanity Firaxis imagined – and one often recommended by its lead designer, Jake Solomon. The Long War makes hundreds of changes, from the large – an extended campaign, overhauled ship interception, new technologies and alien counter-research – to the small – English-accent soldiers voiced by YouTubers like Matt Lees.(Minecraft)Frontiersmanship doesn’t have to mean becoming a total luddite. ComputerCraft allows for the building of machines to automate mining and tree-chopping, control TNT cannons, generate cobblestone, play games and create password doors. And by the time you’ve got the hang of all of it, you’ll have learned a bit of programming to boot.(Half-Life 2)One of the most visually distinctive Half-Life mods ever made, NeoTokyo takes its round-beginning respawn structure from Counter-Strike but has a cinematic flair all of its own. Locations recall the films of the Wachowskis – all moving trains and colourful, glass-filled lobbies. The pacing is slow and tactical, maps are geared towards ambushes and flanking, and death comes quick and easy.(The Elder Scrolls IV: Oblivion)Developed by a German team behind two previous total conversions for Morrowind, Nehrim presents a world in the Oblivion engine that otherwise bears no relation to Tamriel.

Disappointed with Bethesda’s Cyrodiilian adventure, Nehrim’s modders set out to build a landmass equal in size but more carefully cultivated than Oblivion’s. Its central plotline comprises 35 quests, and skill grinding is dropped in favour of a levelling and ‘learning point’ system inspired by the Gothic series.(Half-Life)This “first-person strategy” game has a standalone sequel on Steam – but the mod is still free and infused with the chunky charm of the Half-Life engine. It’s asymmetrical: one side must infest a spaceship as aliens, while the other works to counter them as marines. There’s a resource management system in play, and the call for real, RTS-style leadership from players on each team.(Shadow of Chernobyl)Lost Alpha is an unusual project – not so much about restoring a game to its former glory or finishing a developer’s work, but rather bringing a Chernobyl imagined in screenshots and previews to reality.

Was in the public eye for a long time – and once it was released, some fans decided they preferred the look of the game they’d seen in screenshots as early as 2002. Lost Alpha’s maps may share names and landmarks with locations in the finished game, but they’re often larger and more intricate.(Call of Duty 4)It started with a plan to replace Modern Warfare’s existing weaponry with a blaster model – and ended with proper Imperial Forces and Rebel Alliance factions, multiplayer map representations of Mos Eisly, Bespin, Tatooine’s Bestine and the Jundland Wastes, and airstrikes from Y-Wings and Tie Bombers. It’s flipping empire.(Doom)Begun with the aim of making Doom even more visibly violent, it’s had the side effect of leaving id’s classic far more tactile and interactive.

You can kick severed limbs and heads at enemies or to activate traps; push explosive barrels into complex arrangements to stage ambushes; and destroy practically every piece of scenery bar the walls.(Battlefield 1942)The toast of 2004 in PC gaming, Desert Combat took Iraq and the first Gulf War as its setting a full year before Battlefield 2 relieved the series of its M1 Carbines and marched it into the modern day. Still worth playing for its contorted urban environments and bombing runs through wispy cloud cover.(Medieval II: Total War: Kingdoms)A total conversion for Medieval II’s only expansion, Third Age rips the names on its campaign map from Tolkein’s pages and populates them with 14 factions, from the obvious likes of Gondor, Rohan and Isengard to the lesser-trod parts of the lore – the Orcs of Gundabad and the Elves of Arnor. Ents, Wargs and even sour old Sauron himself, meanwhile, have been known to tread the turf on the battlefield.(Empire: Total War)The choice pick of a long modding career that’s culminated in the exquisite and purposeful standalone wargame Ultimate General: Gettysburg. For nine years, Nick Thomadis dedicated himself to retuning the Total War series towards challenge, depth and sheer scale; DarthMod Empire remains the most popular, thanks to better battle realism and newly effective AI.(Company of Heroes: Opposing Fronts)Relic wanted to make their own Eastern Front expansion for Company of Heroes but “couldn’t do the snow”. They made it out East for the sequel, but were beaten to the punch by this exceptional five-year effort.

New Soviets were balanced by a new faction designed from the ground up to counter them – the rugged Ostheer.(Deus Ex)Forum City is a physical embodiment of the internet and its bulletin boards – stuffed full with crime and conspiracy, just as its citizens like it. Invulnerable Moderators normally keep the peace – but one has gone missing, and erstwhile intelligence agent Trestkon must navigate corrupt corporations, religious fanatics, cyber-terrorists, and deadly computer programs to restore order. Freedom of choice, devastating consequences and over 200,000 words of dialogue await.(Diablo II: Lord of Destruction)A tweaked number here or there has worked wonders for Diablo III since its release, and Median XL did similar things for the already-ace Lords of Destruction – rebalancing drop rates and item stats, beefing up monsters and infusing rares with powerful new attributes. You’ll find 30 new skills per class, and Median’s 30 new high level uberquests are the perfect test for them.(Homeworld 2)Complex’s team put a full stop on a decade of development after learning of Gearbox’s remastered versions of Relic’s beloved RTS games. What they’ve left behind here is incredibly intricate: a network of systems for ship crews, officers, morale, research, resource acquisition, chain of command and more.

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Space-worthy.(The Elder Scrolls V: Skyrim)SkyUI is for many the first port of call when building atop of vanilla Skyrim. It’s an edited interface, faithful to Bethesda’s style and palette, that removes the trace signs of console development and leaves the UI prettier, less wasteful and far friendly to mouse and keyboard.(Minecraft)You position yourself above a trap door, press a button, and allow yourself to freefall through an oversized bedroom or human skeleton.

No More Room In Hell Realism Mode

If you survive the fall, you finish the level; if not, well – now you know to dodge left instead of right. The Dropper turns Notch’s building blocks to new and inventive ends – webs become welcome cushions, and water the safest target. The sequel is equally as inventive, but a little chuggier.(Half-Life 2: Episode 1)Adam Foster’s Half-Life 2 mod got him a job at Valve after its release in 2007, and in lieu of Episode 3 it’s just as playable today. Visit a remote island under Combine control, find out what’s going on, and make it stop. The 2013 Director’s Cut incorporated tweaked visuals, bug fixes and better puzzles.(Thief 2)Long before Thi4f, a group of Looking Glass fans united by their distress at the studio’s closure set out to build a campaign as immersive and harrowing as The Metal Age. Thirteen missions take in city streets, rooftops, tombs, hotels, museums and cathedrals, and 10 new weapons and tools expand on Looking Glass’ emergent NPC manipulation.(Alien Swarm)The inevitable, happy result of Valve’s decision to convert the Source engine for top-down play in Alien Swarm, Lamdba Wars is an RTS set in the Half-Life universe.

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Lead the uprising the Free Man instigated, or thwart the revolution as a Combine overlord – dodging antlions and climbing your way up the tech tree till you reach Striders.(Quake)Where it all began. The teams are there, as are the classes – but there’s none of the colour seen in Valve’s eventual standalone version.

The original Team Fortress does support up to four teams in Capture and Hold, Hunted and Capture the Flag, however – and active communities remain around server-side mods like Custom TF and MegaTF.(Half-Life 2)A now-familiar living dead scenario is enlivened by an ingenious ruleset: one player volunteers to be the first zombie, and the rest stay alive long enough to complete their objectives. Killed human players rejoin the game as undead and pursue their former teammates – and the survivors are granted extra respawns as their numbers shrink.(Command & Conquer: Red Alert 2 – Yuri’s Revenge)Beginning as a balance mod but growing into an unofficial expansion pack, Mental Omega offers new campaigns for Red Alert’s alternate-universe factions: the Allies, the Soviets, and psychic megalomaniac Yuri’s Epsilon. The first of two intended single-player Acts features a new take on the events of Red Alert 2.(GTA IV)GTA V on PC is pretty, but nobody at Rockstar North has come so close to climbing out the uncanny valley as Hayssam Keilany. The New Zealander’s iCEnhancer builds on graphics mod ENB and shader suite SweetFX to beef up Liberty City’s textures, lighting, shadows, colours, reflections, bloom and anti-aliasing to a state of near-photorealistic noir.(Portal)A series of puzzles that tell the origin story of GlaDOS – in this version of events an AI built to take over the tedious, lengthy and repetitive tasks of Aperture’s testing staff. At the opening of Prelude, the ethically-challenged company’s employees are eagerly awaiting their replacement.